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March
20, 2004
Indian broadband market bound to thrive
Geetanjali
Wadhwa & Pradeep Chakraborty
NEW
DELHI AND KOREA -- Korea Telecom, a premier broadband
service provider, aims to facilitate all users with
high-speed data transmission without any restrictions
to time or place. It delves in a diverse range of business
areas including wired-wireless integration, home networking,
and mobile Internet using its WLAN technology.
KT's
products and services can be divided into the following
categories: broadband infrastructure, broadband convergence
business models, converged wired-wireless broadband,
broadband management solutions, and home networking
and convergence devices. KT continues to develop new
convergence business models using its knowledge and
experience of high-speed operations, in addition to
global network in order to create more diverse business
areas. Convergence plus meets Dr. Yong-Kyung Lee, CEO,
Korea Telecom, to discuss more about the company, its
products, and recent broadband initiatives. Excerpts
from an interview:
Convergence
plus: Please give us a company overview.
Dr.
Yong-Kyung Lee: KT was established on 10 December
1981. In its initial stage, KT focused on supplying
telephone facilities to the public. In 1994, it upgraded
Korea's status to an advanced nation in the ICT industries
by securing Internet and satellite communication networks.
In 1997, it was converted into a government-invested
corporation, restructuring its wired telephone-oriented
business into a wireless, Internet-oriented communication
system. KT introduced ADSL, demonstrating its capability
of constructing high-speed national networks. It secured
its position as a premier broadband service provider.
Within
18 months of beginning its broadband business, KT exceeded
1.5 million Internet subscribers. Following in March
2002, it set a world record in the Internet business
with four million subscribers. In January 2003, by recording
five million subscribers, KT confirmed its place as
the global leader in providing broadband services.
KT's
ongoing mission is to execute its vision of "The
value networking company," by providing premium
wireless and Internet services to customers. KT aims
to be a global leader in the 21st century.
CP:
What are the products and solutions that you will be
demonstrating at the show?
YKL:
At the 12th Convergence India 2004 exhibition, KT will
utilise BcN (broadband convergence network) technologies
and a converged networking infrastructure in its system.
BcN is an advancement of NGN, and provides an easily
accessible multimedia service that integrates telecom
broadcasting and the Internet.
KT's
products and services can be divided into the following
categories: broadband infrastructure, broadband convergence
business models, converged wired-wireless broadband,
broadband management solutions, and home networking
and convergence devices.
Broadband
infrastructure
KT's
broadband infrastructure is referred to as the service
platform. Vast quantities of server groups are located
within the service platform, and produce several hundred
Gbps of traffic to provide the contents produced by
BcN.
Service
platform
The
service platform is made up of access servers such as
optical transmission devices and xDSL equipment that
allow fast data transfer to homes and businesses. The
service platform is the initial and final focus point
of BcN.
MEGAPASS
Megapass
refers to KT's broadband high-speed Internet access
service that uses VDSL. VDSL is applicable to general
subscribers using a telephone line.
Broadband
convergence biz model "bizmeka"
bizmeka
is an IT outsourcing service that provides approximately
43 solution types aimed at small and medium sized businesses.
bizmeka aims to facilitate the flow of business operations
management. An example of bizmeka is the 3D interior
solution. It first translates architectural plans into
3D data then into 3D drawings.
Converged
wired-wireless broadband "NESPOT"
NESPOT
refers to KT's wireless broadband (IEEE802.11b/11Mbps)
Internet services that combine xDSL and Wi-Fi equipment
to enable easy Internet access through a mobile terminal
such as a laptop or PDA, equipped with a WLAN card.
NESPOT service can be used in the home via xDSL, or
in hotspots installed with AP such as hotels, campuses,
airports, etc.
NESPOT
Swing
Using
a PDA equipped with Wi-Fi and CDMA chips enables NESPOT
service. This PDA is named NESPOT Swing. NESPOT Swing
allows seamless data transmission, which, in turn, enables
a connection to high-speed Internet with no restrictions
to time or place.
Broadband
management solution Dr. NESPOT
Dr.
NESPOT is a tool of diagnosis and treatment for wireless
broadband service. Installing AP allows direct control
over hotspots enabling direct online treatment.
Cell-TREK
Cell-TREK
is a revolutionary, cell-planning, program used in designing
wireless operations bases (W-CDMA, 1xEVDO, GSM, satellite).
It is an optimisation tool for 3G networks, and determines
the scope of transmission reach by analysing data from
the operations base and the digital topographic map
of an area.
Home
networking "Home N"
Home
N is used in the residential home. It uses home gateway,
a KT convergence device, to cater to a variety of contents
services. Primary services of Home N include TV-based
high-quality VoD service, IP-multicasting, and home
viewer service.
Convergence
device "Home Gateway"
The
home gateway is easily installable within a home, and
linked to Megapass. It connects information devices
and household appliances through wired and wireless
lines and provides various application services such
as high-quality moving pictures.
One
Phone
Bluetooth
technology is installed into a mobile phone to activate
dual mode. One Phone functions as a regular wired phone
within the home, and as a regular mobile phone away
from home.
.CP:
Comment on your recent broadband initiatives in Korea
YKL:
Currently in Korea, 12 million of the 15.3 million
households are high-speed Internet subscribers. Of this
Internet population, KT accounts for approximately 50
percent. KT's BcN operates nationally, providing an
easily accessible multimedia service that integrates
telecom, broadcasting, and the Internet. This service
enables activities such as online banking, electronic
transfer, entertainment, e-learning, and cyber communities.
By providing this complete multimedia service, KT leads
the way in playing a vital role in changing our everyday
lives, thereby creating a new paradigm of modern life.
KT's
aim is to facilitate all users with high-speed data
transmission without any restrictions to time or place.
It delves in a diverse range of business areas including
wired-wireless integration, home networking, and mobile
Internet using its WLAN technology.
CP:
How do you estimate the broadband segment taking off
in India? What role do you intend to play?
YKL:
India's Internet network is currently at its preliminary
stages, and must undergo dramatic BcN construction in
order to advance head-on into today's information age.
The resulting high-speed broadband network will support
an unprecedented speed of transmission of immense quantities
of data, previously unheard of in India.
According
to estimates, the broadband segment in India will enthusiastically
adopt KT's BcN technologies. KT will share its long-established
experience and knowledge of BcN operations with the
Indian industry to construct this broadband network.
KT is currently implementing co-operation strategies
with its Indian partners, and will establish a branch
in Delhi in order to activate infrastructure progress.
This will initiate content providing businesses such
as games and Internet portals, as well as high-speed
services of the highest quality, to create a new class
of Internet culture in India.
CP:
Why did you enter the gaming syndication business?
YKL:
Content was mediocre during the initial years
of high-speed Internet in Korea, with only 20 percent
of content being developed locally. Despite these conditions,
KT was the first to realise that Korean game developers
possessed the technologies required to create a successful
industry. KT then began the implementation of broadband
infrastructure to support the growth of the games industry.
This resulted in faster data transmission and local
production of content. Currently, over 80 percent of
the content traffic in the games industry is generated
and distributed from Korea.
The
Korean high-speed Internet market is now at its peak,
and the fast-advancing online content business is a
key source of revenue in this market. KT continues to
develop new convergence business models using its knowledge
and experience of high-speed operations and the global
network in order to create more diverse business areas.
CP:
How is the broadband gaming scenario in Korea?
YKL:
In 2002, the broadband games market produced roughly
US $2.8 billion. The major areas of this market are
online and mobile games, and the video gaming industry
is fast developing into a major player. It is likely
that the broadband games market in Korea will continue
to thrive for years to come.
CP:
What can you do to popularise broadband gaming in India?
YKL:
The Indian high-speed Internet market is an area of
great potential. However, its current broadband infrastructure
can only deliver low-speeds, and hence, limit its content
to online board and casual games. In order to appeal
to a wider audience, this market must provide a much
wider range of online user services and contents.
Once
the BcN construction is completed, India will experience
dynamic and internationally popular online role-playing
games. The Indian broadband market is bound to thrive
through KT's revolutionary BcN.
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